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Creators/Authors contains: "Ruiz Marín, Manuel"

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  1. Background Sustained engagement is essential for the success of telerehabilitation programs. However, patients’ lack of motivation and adherence could undermine these goals. To overcome this challenge, physical exercises have often been gamified. Building on the advantages of serious games, we propose a citizen science–based approach in which patients perform scientific tasks by using interactive interfaces and help advance scientific causes of their choice. This approach capitalizes on human intellect and benevolence while promoting learning. To further enhance engagement, we propose performing citizen science activities in immersive media, such as virtual reality (VR). Objective This study aims to present a novel methodology to facilitate the remote identification and classification of human movements for the automatic assessment of motor performance in telerehabilitation. The data-driven approach is presented in the context of a citizen science software dedicated to bimanual training in VR. Specifically, users interact with the interface and make contributions to an environmental citizen science project while moving both arms in concert. Methods In all, 9 healthy individuals interacted with the citizen science software by using a commercial VR gaming device. The software included a calibration phase to evaluate the users’ range of motion along the 3 anatomical planes of motion and to adapt the sensitivity of the software’s response to their movements. During calibration, the time series of the users’ movements were recorded by the sensors embedded in the device. We performed principal component analysis to identify salient features of movements and then applied a bagged trees ensemble classifier to classify the movements. Results The classification achieved high performance, reaching 99.9% accuracy. Among the movements, elbow flexion was the most accurately classified movement (99.2%), and horizontal shoulder abduction to the right side of the body was the most misclassified movement (98.8%). Conclusions Coordinated bimanual movements in VR can be classified with high accuracy. Our findings lay the foundation for the development of motion analysis algorithms in VR-mediated telerehabilitation. 
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  2. null (Ed.)
    From epidemiology to economics, there is a fundamental need of statistically principled approaches to unveil spatial patterns and identify their underpinning mechanisms. Grounded in network and information theory, we establish a non-parametric scheme to study spatial associations from limited measurements of a spatial process. Through the lens of network theory, we relate spatial patterning in the dataset to the topology of a network on which the process unfolds. From the available observations of the spatial process and a candidate network topology, we compute a mutual information statistic that measures the extent to which the measurement at a node is explained by observations at neighbouring nodes. For a class of networks and linear autoregressive processes, we establish closed-form expressions for the mutual information statistic in terms of network topological features. We demonstrate the feasibility of the approach on synthetic datasets comprising 25–100 measurements, generated by linear or nonlinear autoregressive processes. Upon validation on synthetic processes, we examine datasets of human migration under climate change in Bangladesh and motor vehicle deaths in the United States of America. For both these real datasets, our approach is successful in identifying meaningful spatial patterns, begetting statistically-principled insight into the mechanisms of important socioeconomic problems. 
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